All of our workshops are designed for a maximum of 30 students with a duration of one hour of virtual teaching.
Each workshop is linked to Ontario curriculum expectations and offers your class the opportunity to experience STEM in a new & engaging way. If there is a topic that you do not see covered through our workshops, please email us at firstname.lastname@example.org and we will do our best to accommodate what your students are learning in class.
Note: For entirely virtual classrooms, workshops are modified so that students can participate with either no materials or easy to find materials from their home.
Workshop Descriptions and Curriculum Connections
Creature Creation (Grades K-4)
Students will design and construct a unique creature using principles of adaption for survival in specific environments and ecosystems.
DNA Detectives (Grade 8)
Students will extract DNA from plant cells through chemical processes and explore the structure and importance of cells.
Simple Machines (Grade 2)
What makes things move, is used daily and improves our everyday life? Students will learn this and more as they explore the building blocks of an engineer. Participants will investigate simple machines as they create their own mini-car.
Chain Reactions (Grades 3, 5 and 8)
Students will design, build and test a Rube Goldberg Machine using simple machines.
Pneumatically Hydraulic (Grades 5 and 8)
Students will learn the difference between these two systems and construct a mechanical system of their own.
Polymer Party! (Grade K-2)
Get ready to use your scientific experimentation skills to investigate changes of state and matter. Identify properties of solids, liquids, and gases while making your own polymer creations.
FUNdamentals of Flight (Grades 3 and 6)
Prepare for takeoff as students soar to new horizons. This workshop explores the principles of flight and provides the students with the opportunity to build and launch their own flying feat.
Extreme Roller Coasters (Grade 5)
Students will design, build and test model roller coasters while applying laws of physics and principles of design.
Whirling Windmills (Grades 5 and 7)
What is renewable and non-renewable energy? How can wind create energy? In teams, students will explore the conservation of energy and resources by designing and building a windmill that can withstand high winds and use the force of the wind to lift an object. It will blow you away! Note: When taught in a Grade 7 class, this workshop also covers curriculum connections in understanding structures and mechanisms.
Pitch Black (Grades 9-10)
Pitch Black is an engaging hands-on activity that encourages students to consider an impactful career in engineering. Students will be asked to work in teams to use a breadboard, resistors, and LEDS to build an electric circuit from a schematic diagram, which represents a community in a blackout. The students will act as the engineers who have been called to use their knowledge of electricity to troubleshoot the circuit and restore power to the community.
Coding 101 (All Grades)
Students will discover their inner coder with this crash course in programming. Depending on the age of the group the programming language taught will vary.
Creative Circuitry (Grades 4-8)
Let electrical engineering lead the way as you illuminate your surroundings. Students will investigate the characteristics and properties of light and electricity by building their own LED Lantern.